Dundreary Admiral from Grand Theft Auto IV
Converted to GTA SA and edited by M4k3
Replaces Admiral by default.
Features:
- Optimized model and textures.
- Works in SAMP.
- GTA SA numberplates.
- Has visible petrolcap.
- Custom collision.
- Flat shadow.
- Custom handling.
- Damaged parts with GTA V scratches.
- Adapted to M4k3's New Car Animations mod.
- Can be tuned in TransFender.
- Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
Add vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd if ImVehFt is not installed.
- Realistic enviroment reflection.
Add the reflection textures in vehicle.txd from "Alternative Textures" folder if you use GFXHack.
Credits:
- Rockstar Games - original model and textures
- DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters
Settings:
All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:
445, admiral, admiral, car, ADMIRAL, ADMIRAL, null, richfamily, 5, 0, 0, -1, 0.68, 0.68, 0
Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:
ADMIRAL 1950.0 3500.0 1.5 0.0 0.0 -0.10 75 0.65 0.90 0.47 5 186.0 32.0 108.0 R P 3.2 0.48 0 30.0 0.35 0.15 0.0 -0.04 -0.17 0.5 0.31 0.1 0.56 35000 00550000 400000 0 1 0
Carmods.dat settings (...GTA San Andreas\data). Replace the default line with this one:
admiral, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, exh_b_t, exh_b_ts, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_mar_m, spl_b_bbr_m, spl_b_bbr_l, wg_l_b_ssk
Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:
admiral, 104,104,1,25, 112,112,1,25, 118,118,1,25, 55,55,1,25, 66,66,1,25, 36,36,1,25, 53,53,1,25, 83,83,1,25
Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):
ADMIRAL Dundreary Admiral